Over the weekend of 17-18 October the Cold War Commanders gathered at Richard Phillips' bespoke wargaming facility The Unit for the annual big game. This game was originally set for May but was postponed to October due to a few health issues. Thankfully Mr P is fighting fit again so we set to.
The scenario was a fictional Soviet invasion of Norway in 1985. Soviet forces have crossed into Finland, violating Finnish neutrality and bringing them into the war on NATO's side. Myself, Jim and Nick commanded the Free Peoples of the West, consisting of Nick's Finns, Jim's USMC and my combined force of Royal Marines 3 Commando Brigade, Dutch Marines and a company of Norwegian M48 tanks. The Soviet objective was to break through the NATO/Finnish defensive line and take the main road leading across the table and off the table edge. NATO as per usual were tasked with preventing this.
Nick's Finns deployed along the remains of the Lyngen Line, a series of defences along the Lyngen Alps originally constructed by the Germans in WW2 to defend against a Soviet invasion. That made up the bulk of our defensive line to stop Stewart, Mark and Martin's land invasion. To our west there would be a beach landing by Neil's Soviet naval infantry. Jim deployed his US Marines to counter the seaborne assault.
Neil's naval troops disembark.
That left me with a dilemma as to where to deploy my lads. I decided to split my command. 2 companies of Royal Marines would deploy via Sea King helicopter to the woods in front of the Finnish left flank to act as a speed bump and slow the Soviet advance. A company of Dutch Marines and the Norwegian tanks would enter by road and occupy woods on the more open right flank. The remainder of my troops would occupy the large built up area to the south, to prevent Neil's troops from taking the main supply route.
My Marines deploy around some of Mr P's excellent terrain pieces in the BUA to the south.
My Norwegian M48s and Cloggies move into position. In all the excitement I forgot to take a photo of my helicopter landing.
Initially all went well. The Nordic company intended to get into cover in the woods to the left of the photo above, by the campsite. They could then exchange long range fire with the advancing Red horde. The dice gods had other ideas though. After Stewart's attempts to advance were stymied by an astounding number of double 6 blunders, it became my turn. A roll on the blunder chart saw my Nordic company turn and charge directly towards the Soviet forces. Although I managed to get them to pull back, they never really recovered from this error and although they sniped away at the incoming red tide, they were eventually overcome by massed artillery and tank gun fire. They delayed the Soviet advance, but not by as much as I'd have liked.
On my left flank, the Royal Marines had better luck. After a successful helicopter insertion, they saw off a Soviet Recce unit and then headed into the woods to face off against Martin's Russians. Repeated close assaults were repelled at the point of bayonet, the elite Marines proving their superiority over Soviet conscripts. A battalion of infantry was pretty much wiped out during these encounters. It was at this point that fate intervened again with another command blunder. Cruelly, a roll on the blunder table came up with the exact result as before and the brave Bootnecks broke cover and charged forwards. Unfortunately there was a motor rifle brigade in their path and the ensuing firefight saw the Royal Marines knocked out. So much for my northern flank speed bump.
With my troops out of the way, Soviet forces advance towards the main Finnish defence line.
Over on the Southern flank (I got my steps in over the weekend, with forces spread across 3 sides of the massive table) Neil's naval troops headed inland, making contact with the Finnish and US forces. I occupied the main built up area and exchanged fire with the naval force, taking casualties but giving more than I got.
Close air support from Harriers called in by my Royal Marines.
By the end of the game I had a secure position within the built up area...
...but to the north, Neil's Soviet naval forces had reached their main objective, the main supply route.
Despite a flurry of artillery and air strikes, the game ended with Soviet tanks occupying the road. At the start of the second day I had received reinforcements in the shape of a second Norwegian M48 company. Crucially however, I forgot to move them during one turn. That meant that when the final turn of the weekend came around, my M48s were too far away to contest the road with the Soviet naval tanks.
By the time we finished play at around 3pm on the Sunday we had managed 9 turns. The Soviet land attack had been slowed by a combination of my defensive contribution (I hope), a quite spectacular series of high command rolls and blunders plus difficulties with spotting and pinning the Finnish defenders to lay effective fire down. Neil's naval troops had fought well and reached the main road as instructed, so overall we called it a stalemate. Which, in itself, is more a NATO victory than a Soviet one. Or so I tell myself.
I would have preferred to have deployed my whole force together but that would have either meant doubling up on Neil's naval landing, to the detriment of the main defensive effort against the land invasion, or jostling for position with Nick's Finns and leaving the NATO rear completely exposed. Nevertheless I thoroughly enjoyed the whole weekend, although that final pint of 6.5% Cherry Porter Reserve at last orders on the Saturday night was definitely one too many.
My thanks to those splendid gentlemen my fellow gamers for an excellent weekend of gaming. A huge debt of gratitude as always to Mr Phillips for planning and hosting the game, using his enviable collection of terrain. With Arctic Strike finished our thoughts have now turned to next year's game. A new region, new era and new armies beckon as we make our plans for Dragon Strike 2000.